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Old Dec 02, 2006, 06:53 PM // 18:53   #861
XsX
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I've tried it with ma warrior and we couldn't get past the 1st group. The Kis(monk) and everything else in that group are very strong and smart. But when i went echo nuke, I acutally could do damage good damage. That is before they start focusing on ma squishy ele, i think a couple nukers could do well in here as well.
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Old Dec 02, 2006, 07:04 PM // 19:04   #862
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Quote:
Originally Posted by Kalki
I like the challenge. I'll beat it eventually cause of my skills and persistance, and when I do the reward will be sweet. Thank you very much Anet!

What confuses me about people saying this area is "too hard" is that not a single person before Friday said "I hope the new mission isn't too hard". In fact everyone was saying "I hope the new mission isn't too easy". I still think people are over-estimating the difficulty of DoA until people learn what builds and tricks it takes to beat them.
Not everyone was saying I hope it isnt too easy..) I agree it is going to take
persistance and trying different builds.What will take time is groups forming.I spent a 1 1/2 with a group that wanted perfect team.Shoot it cost nothing to try.It would give you a chance to see where you needed to adjust your builds.
The hard part for me is joining pugs...been awhile..) People spend more time argueing than trying to do mission.To many "Leets" in the group.Main reason I did game with nothing but hero/hench.Bottom line if people work together and dont leeroy on you should be doable.Just have to adjust.
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Old Dec 02, 2006, 07:05 PM // 19:05   #863
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I PuG'd this place (even though I said I wouldn't, I know :P), and it didn't seem that bad. Advance slowly and carefully and there's basically no chance of party wiping. The only person on our team that accumulated significant DP was the warrior, and a few of the eles dropped once in a while from air spikes, but it is certainly a far cry from the "OMG IMPOSSIBLE!!!!11shift-1" a lot of you guys are proclaiming.

In terms of a build, I highly doubt that any kind of gimmick is going to be necessary. You essentially need four components to succeed:

- A solid tank. Enchantment-based tanks are risky due to stripping, unless one of those enchantments is something like Spellbreaker or Shadowform.
- Nuke. Massive amounts of AoE damage. You are basically racing the enemy - kill them before they kill your tank.
- Shutdown. Most enemy groups have monks to heal their allies and mesmers to disrupt your damage. Both need to be disabled somehow. The tried-and-true Meteor Shower works pretty well here.
- Efficient monking. Prot is superior to heal when you consider the massive amounts of damage taken. Zealous Benediction is amazing here. As a side note, you'll encounter enough spike damage to practice infusing, if you want to bring it.

Obviously, some builds will be more efficient than others, but any build that incorporates all 4 elements should be successful, regardless of the actual classes being used.

EDIT: math?

Last edited by Rera; Dec 02, 2006 at 07:14 PM // 19:14..
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Old Dec 02, 2006, 07:10 PM // 19:10   #864
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Random thought: Does this mean that the spirit of a drunken pirate has outsurvived an entire continent of players?

It may be tough out there guys, but just wait until you can say you were the first to get an Armbrace or one of those weapons.
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Old Dec 02, 2006, 07:17 PM // 19:17   #865
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Quote:
Originally Posted by Rera
enough spike damage to practice infusing,
Infuse is nonsense here!
'cause if they spike correctly they spike perfect, if they don't spike correctly, you can counter it with a WoH...

Last edited by TheYangg; Dec 02, 2006 at 07:48 PM // 19:48..
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Old Dec 02, 2006, 07:28 PM // 19:28   #866
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The City is the first to be beaten, There have been successful farming groups for it since Last night before I logged off. It wasn't even midnight yet when I was seeing more and more "[Class] LFG CityFarm, must use Wall Trick!"

Margonite Gemstones are also the most common, People were trying their hardest to even sell them for 40-50k. So I have to assume this 100k+ecto whinning is the other gemstones, unless the price on Margonite ones have went up since last night (which would be counter to what should happen as more and more Margonite are farmed)
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Old Dec 02, 2006, 07:33 PM // 19:33   #867
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Fear not the Domain of Angish my Fellow Dervishes! I shall find a build that should defeat the powerful Magnorites!
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Old Dec 02, 2006, 07:39 PM // 19:39   #868
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Quote:
Originally Posted by TheYangg
Infuse is nonsense!
'cause if they spike correctly they spike perfect, if they don't spike correctly, you can counter it with a WoH...
Infuse is nonsense. Quote of the year. GG.
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Old Dec 02, 2006, 07:46 PM // 19:46   #869
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Quote:
Originally Posted by TheYangg
Infuse is nonsense!
'cause if they spike correctly they spike perfect, if they don't spike correctly, you can counter it with a WoH...
QFT...

I was at full HP this morning (475ish) and was hit with lightning hammer for 496 dmg! No monk will ever infuse that.

1 hit = kill in DOA

Proting down damage is the way to go. Otherwise... you will die on the first mob.

BTW: proof that proting (ie shelter and PS) can work:

http://www.guildwarsguru.com/forum/s...php?t=10084854

Last edited by MelechRic; Dec 02, 2006 at 07:56 PM // 19:56..
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Old Dec 02, 2006, 07:57 PM // 19:57   #870
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Quote:
Originally Posted by TheYangg
Infuse is nonsense here!
'cause if they spike correctly they spike perfect, if they don't spike correctly, you can counter it with a WoH...
/agree

I took infuse + WoH the first few times, and was amazed that they could spike kill a teammate faster than I could infuse. Infuse health is one of my favorite monk skills, but it doesn't seem to be of much value her. I think that 2 prot monks, one with ZB and maybe one running Barrier, might work. Not sure about enchant stripping here though, so Barrier might be useless as well.

Maybe a ZB, a SB, and a WoH monk? Vengence is also going to be handy here I'd say.
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Old Dec 02, 2006, 07:58 PM // 19:58   #871
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Quote:
Originally Posted by Solarii
Makes me wish I'd chosen the 'I want my mommy' option.
Hmm whats the betting this is a new skill name in the making?
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Old Dec 02, 2006, 08:02 PM // 20:02   #872
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Funnt things I've seen our guild do, but can't get folks to try:

Putrid Pet build

6 N/R -- 2 monks

1) Icy Veins / Gaze spikes while sending in the pets with Death Nova on them.
2) When one dies, Putrid Explode for a chain reaction of putrid explosions

It's really funny. I can't wait to try this in DoA with my guildies when they finish the game.

The other things we've done that works good and is hilarious is:

5 R/N, 1 Bip N, 2 monks

1) Trapping is best followed with Flesh Golem. All the rangers take it. The traps melt down four or five right off the bat, then you have 4 or 5 fleshy running around soaking up aggro.

I actually got a group to try this one today. We did ok.

Fun stuff.
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Old Dec 02, 2006, 08:04 PM // 20:04   #873
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Cry of frustration for the win. What Rera said is very true. Tank, nuke (barrage, ss, fire, etc), prot, and shutdown is all you need.
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Old Dec 02, 2006, 08:05 PM // 20:05   #874
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Hm,i havent actually played much but i would try something like this:
Try maybe with bonder,life barrier and active prot/or healer and use one ranger spirit spammer oath shot with simbiosys,fertile season etc. That should stop demons to do so much dmg. And off course lot of AOE ,and maybe dervish or 2 (they would benefit of simbios also).
Other build that I think could work is max Hex spam build. For example Take 1 SS,1 Foc necro,1 spoil Victor,1 or 2 degen mesmers with conjure and images (maybe all that with echo) and just keep spamming hexes on all of them. One or two players should be anti melee only.
I dont know would this work becase i havent actually played it,but I would try it and maybe tweak build if it doesnt work .
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Old Dec 02, 2006, 08:09 PM // 20:09   #875
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Well as entertaining as this thread is I feel certain people should stop deliberately trying to antagonise others with this whole "It's not too hard, you're all wimps, ANet please don't nerf it" attitude. It's not pleasant to read and it just annoys people...I'm kind of expecting "ANet please make it harder" comments to start soon, before most people have even managed to kill one Uber-Margonite.

So I tried this last night and...didn't go well. The only thing about the whole thing that REALLY annoys me is that you seem to have to do it to get Razah. All I want is my Ritualist hero. I don't care about elite areas...it's just an excuse for people to get nasty, which is something I experienced in Urgoz Warren and The Deep on the only occaisions I ventured out that way. Just seems like a new way for wammos to become "teh l33tz0rz" and parade around with some uber expensive weapon which doesn't even have a nice skin. All I will say is, please change it so I can get Razah easily, then I'll be on my way. It just seems a bit .. "incomplete" .. otherwise.

The best I managed last night was in the City of T'... we managed to get down 3½ groups before one group got permanent-aggrolock so we couldn't get away. After that I thought "ok, so this has just wasted 5 hours of my weekend". Today I managed to get my Paragon half way through Factions, I made 20k faction, and my Ritualist has continued on her way through Vabbi. My reckoning is that I'd still be trying to echo Meteor Shower on the first group of Margonites now if I'd stuck with it...so...what's the point?

Out of interest are they weak to any element in particular? I went fire because people needed a "safety blanket" and that "safety blanket" was that a party member had meteor shower. I wondered about water...like taking Deep Freeze and Feast of Corruption. It was just disheartening when I was spamming Searing flames and instead of "112" damage floating off them I was seeing "60".
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Old Dec 02, 2006, 08:09 PM // 20:09   #876
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That boss's name is Maker of Orphans.. is it just me, or is that absolutely hilarious?
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Old Dec 02, 2006, 08:11 PM // 20:11   #877
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In the late afternoon ( European Time ) , I tried clearing out the Stygian Veil a couple of times with a PUG.
After several failures but a lot of lessons learned, we managed - our 8th run or so - to survive quite long. We lasted around 4 hours, though we only we're able to finish 1 quest for a lousy 10k XP.

The thing that finally wiped us out, was just a stupid mistake, so I'm quite sure we could have finished the area, time permitting.

We came across around 4 chests, and 2 Stygian Gemstones dropped.

The team ? 7 Trappers and 1 Monk. No special setup, except everyone had to bring LB Gaze.
A Ranger dropped early one cos of err7. Of the 6 remaining, only 1 wasn't really experience in trapping.

Conclusion : all in all a very doable area, but reserve plenty of time, especially when trapping it all the way. I'm sure the other area's are like that as well. Give it enough time and think true, and eventually you'll crack it.
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Old Dec 02, 2006, 08:14 PM // 20:14   #878
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Quote:
Originally Posted by Minwanabi
That boss's name is Maker of Orphans.. is it just me, or is that absolutely hilarious?
rofl
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Old Dec 02, 2006, 08:24 PM // 20:24   #879
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Quote:
Originally Posted by VoDDe
The team ? 7 Trappers and 1 Monk. No special setup, except everyone had to bring LB Gaze.
That's inspired me. Imagine it...

an Ele build:
Obsidian Flesh...Arcane Echo...Meteor Shower.


...7 times over. Oh, and one monk.
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Old Dec 02, 2006, 08:30 PM // 20:30   #880
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I fail to see why I was attacked when i stated a cold hard fact.

The elite mission are not for casual players, they are for those players who can devote the time to them.

As for the straight out insults that were thrown at me; grow up.
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